A custom race for Pathfinder 1e
Dungeons and Dragons has a very fun race known as Changelings; descendants of the union between humans and doppelgangers. Because of their ancestry, Changelings have the ability to shapeshift. This comes in the form of a limited “Alter Self” at will. Pathfinder does not have a Changeling race (at least, not one thematically similar), so I took it upon myself to make one.
I have named them Shiftlings, because I can.
Appearance
In their natural form, Shiftlings lack much facial definition, with short, rounded noses that blend into their cheekbones, flat ears, and thin lips. Their eyes are black with small white pupils, with hair featuring a range of colors similar to humans, just much lighter; Instead of blonde, it’s white, instead of black, its gray, instead of red, it’s lightly tinted copper. Shiftling’s commonly have pail white skin but it can vary if further separated from their doppelganger ancestors.
Shiftlings rarely stay in their natural form and often prefer to blend in with the people and culture that they adopt.
Their secretive natures and natural talents make them perfect spies, thieves, and political figures.
Alignment and Religion
The alignment and religion of a Shiftling is as varied as as the religions themselves. As Shiftlings adopt the culture of their chosen residence, they can be of any alignment or religion. There is no known Shiftling culture as they do not commonly seek each other out,
Racial Traits
+6 Charisma, +2 Dexterity, -2 Constitution
Shiftlings are Nimble and extremely Charismatic, but they lack Sturdiness.
Type: Humanoid
Size: Medium
Speed: 30ft
Greater Change Shape: As a standard action, Shiftlings can assume the form of any creature within 1 size category of its normal size of the Humanoid Subtype. They can pick the particulars of the change, choosing everything from hair and skin color, to race and gender, to height and weight. This ability functions as a Polymorph spell but the Creature does not adjust its ability scores (although it gains any other abilities of the Creature it mimics).
Greater Charisma: Shiftlings are extremely Charismatic and as such add and additional +4 to their Charisma Score
Shiftling Insight (Skill Bonus): In order to imitate others, Shiftlings spend a lot of time observing people around them. This gives them an insight into the minute expressions that give away people’s intentions. Shiftlings gain +2 to Sense Motive.
Shiftling Talents (Skill Training): Disguise and Perform (Act) are always Class Skills for Shiftlings.
Silver Tongue: Shiftings gain a +2 bonus to Bluff and Diplomacy checks and can shift a targets attitude by 3 steps instead of 2.
Integrated: Shiftlings gain a +1 untyped bonus to Bluff, Disguise, and Knowledge (local) checks.
Emissary: Once per day when attempting a Bluff or Diplomacy check, a Shiftling can roll twice and take the better roll.
Beguiling Liar: Shiftlings gain a +4 Racial bonus to Bluff when trying to convince someone a lie they are telling is actually true.
RP Point Brakdown
RP Cost | Trait |
4 | Greater Change Shape (altered) |
9 | Greater Charisma x2 |
2 | Beguiling Liar |
2 | Emissary |
1 | Integrated |
3 | Silver Tongue |
2 | Skill Bonus (Sense Motive) |
2 | Skill Training (Disguise, Act) |
Total: 25 |